Starcraft Into The Void

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  1. Into The Void Starcraft 2
  2. Starcraft Into The Void Walkthrough

Requires you to complete the mission on any difficulty level. This House is Clean. Destroy all void corruptions.

When StarCraft II: Wings of Liberty was released back in 2010, it marked a change in how I played games. I got sucked into the competitive multiplayer mode to the point where I joined my university's StarCraft II collegiate team as well as discovered the wonderful world of eSports. As time went on and StarCraft II failed to move on with the rest of the gaming world, my interest faded. StarCraft II's latest expansion, StarCraft II: Legacy of the Void, tries to recapture that old flame.

  • Into the Void is a three mission epilogue campaign taking place after the end of the main Legacy of the Void campaign.
  • Take the expansion to the right of your base immediately. Take the two middle Temples, then max up your army with a few Ultralisks and a lot of Roaches and Hydralisks. Then, take the most left-top Temple. After you've cleared it, go to the right and up, there is the first base, rush into it to destroy it.
  • With your excess funds, build 3 more star gates and start churing out void rays. You should have a couple of void rays together with the units that you have at the beginning to reinforce your allies for all waves after the fourth wave. You may also have to use your cooldown abilities to summon fenix or timestop where necessary.
  • Wage war across the galaxy with three unique and powerful races. StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac.

If you haven't been following the structure of StarCraft II, Blizzard has essentially split the campaigns into three different games based on the three playable races in the game: Wings of Liberty for the Terran, StarCraft II: Heart of the Swarm for the Zerg and Legacy of the Void for the Protoss. The Protoss are a highly advanced alien species, and Legacy of the Void tells their story as they seek to reclaim their homeworld Aiur from an evil entity known as Amon.

What Legacy of the Void does better than the two previous campaigns is tell a worthwhile story that is easy to follow. Cinematics and dialogue are in abundance here to help give some sort of a connection to the Protoss and get behind their cause. That said, the dialogue can become somewhat grating because the main Protoss leader Artanis seems to give heroic speech after heroic speech. There isn't any subtlety here, and as a result, the characters can seem very one-dimensional.

The Spear of Adun, where most of the poor dialogue takes place in between missions.

What the StarCraft II campaigns have always done well is provide unique mission structure, heavily utilizing gimmicks. Legacy of the Void succeeds in this regard, presenting a large number of missions that are truly a delight to plan and conquer. The bulk of most missions require you to start up a base, create an army and complete whatever objective necessary. That core game play loop is as strong as it ever has been in StarCraft II. The strategy required to construct the right buildings and units composition, as well as execute that strategy in a precise manner, is varied enough thanks to the uniqueness of the Protoss race.

Into The Void Starcraft 2

Some of the missions throw a curveball, though, and change up how you have to tackle the objectives. My personal favorite has your base on a platform in space that you can move around to find new resources while your massive spaceship army can dominate the enemies in the skies. However, far too many missions devolved into 'Kill 5 special objectives!,' which felt a bit repetitive, and the final mission is almost a carbon copy of the final mission in Wings of Liberty.

As you progress through the story and unlock new army units, you can upgrade these units into different types. I could choose my melee-attacking Zealots to charge forward and stun enemies or have them deal tons of damage to anyone around them. It's always so fun to see a unit with which I've played around in the past become super-overpowered with new upgrades. The other major element of the campaign is the Spear of Adun, Artanis's massive spaceship. During missions, you can call upon your ship to help out in unique ways. These range from orbital strikes on an enemy's position to giving a huge surge of productivity to a building. What type of abilities you can use is based on how well you collect side objectives in missions.

Starcraft Into The Void

The Spear of Adun can offer help in the battlefield, such as calling down an orbital strike.

The combination of all of these forces, the solid story, fun mission design, unit upgrades and Spear of Adun abilities make Legacy of the Void such a great campaign to play. You constantly get more and more powerful with new, fun tools for game play. As a hard-core StarCraft II player, I found the most enjoyment playing on the harder difficulties. It forces you to be on top of your game, planning out the right unit compositions and micromanging your units to their utmost potential. There are also loads of in-game achievements that help spruce up the way you would normally play out a mission. As far as real-time-strategy campaigns go, Legacy of the Void Virtual ios device on pc. is pretty damn good.

Of course, it wouldn't be StarCraft II without multiplayer support, and Legacy of the Void brings in a number of wonderful additions. The heart of StarCraft II has always been its 1-vs-1 competitive multiplayer mode, which is still as intense and exciting as it ever has been. However, Blizzard has made drastic changes to how the game plays. Before, you started each game with only six workers, which meant that the first five or so minutes of the game was spent in boredom as you slowly built your base and economy. In Legacy of the Void, you start with 12 workers. It sounds small, but it massively increases the game's speed because you get into the action far more quickly with a bigger income earlier in the game.

As always with StarCraft II expansions, new units are also added into the game. I'm a Zerg player, so I was particularly excited to get to play around with the classic StarCraft: Brood War unit called the Lurker. Its massive area-of-effect damage is wonderful against those pesky Terrans building giant balls of marines. The other two races also get their share of new units, but I'm not as well-versed as I used to be to see how they shake up different play styles. That said, it's been fun to tinker around with new unit compositions to see what works in certain situations.

For those who don't like the stressful nature of 1-vs-1 play, Blizzard has added some great modes for those who want to work together. The new Co-op mode has you joining up with another player as you complete missions with different objectives. You can choose from one of the six heroes offered, with each having their own perks and setbacks. As you play the missions, your hero levels up and gains new abilities. It has a very similar feel to the campaign, and these missions are pretty fun to plow through. It's a shame that there are only five missions to play because what's here is a great idea, but I fear that it will grow old quickly.

The Co-op mode's heroes allow for some helpful abilities like this giant Battlecruiser raining down support.

If you want something in between Co-op and 1-vs-1 multiplayer, the new Archon Mode is great fun. It's a standard 1-vs-1 game, but with two players controlling instead of one. It allows two minds to focus on different tasks so that there isn't as much stress on just yourself to get everything done. If you're great at micromanaging units but terrible at keeping up with unit production, just have your friend take care of it. Because the enemy team is under the same circumstances, it can lead to some pretty wild games with action taking place across the map.

The rest of the StarCraft II multiplayer suite is here with the Arcade, team games and replays. With the new additions of Co-op and Archon Mode, the multiplayer offering has never been stronger in StarCraft II's life span. If you didn't like the standard 1-vs-1 game mode before, you didn't have much else to get excited about. Now, there really is something here for everyone and with varying levels of engagement. If I want something more relaxing, I can play some Co-op. If I feel like crushing some dirty Protoss players in high-adrenaline 1-vs-1 play, I can continue to do that, but now with even better game play design than ever before.

Legacy of the Void marks the end of a trilogy that has been near and dear to my heart ever since Wings of Liberty launched five years ago. It's great to see that Blizzard really pulled out all of the stops with this final entry. The campaign has a few blunders in its dialogue and mission structure, but it is still absolutely a blast to play. After the campaign, there is still a load of diverse multiplayer content for players to enjoy as well. This package just has everything. I may have lost interest in StarCraft II a couple of years ago, but Legacy of the Void has pulled me right back in like a Protoss Mothership's Vortex.

StarCraft II: Legacy of the Void is available for Windows PC and Mac formats.

Main:
Void

The Spear of Adun can offer help in the battlefield, such as calling down an orbital strike.

The combination of all of these forces, the solid story, fun mission design, unit upgrades and Spear of Adun abilities make Legacy of the Void such a great campaign to play. You constantly get more and more powerful with new, fun tools for game play. As a hard-core StarCraft II player, I found the most enjoyment playing on the harder difficulties. It forces you to be on top of your game, planning out the right unit compositions and micromanging your units to their utmost potential. There are also loads of in-game achievements that help spruce up the way you would normally play out a mission. As far as real-time-strategy campaigns go, Legacy of the Void Virtual ios device on pc. is pretty damn good.

Of course, it wouldn't be StarCraft II without multiplayer support, and Legacy of the Void brings in a number of wonderful additions. The heart of StarCraft II has always been its 1-vs-1 competitive multiplayer mode, which is still as intense and exciting as it ever has been. However, Blizzard has made drastic changes to how the game plays. Before, you started each game with only six workers, which meant that the first five or so minutes of the game was spent in boredom as you slowly built your base and economy. In Legacy of the Void, you start with 12 workers. It sounds small, but it massively increases the game's speed because you get into the action far more quickly with a bigger income earlier in the game.

As always with StarCraft II expansions, new units are also added into the game. I'm a Zerg player, so I was particularly excited to get to play around with the classic StarCraft: Brood War unit called the Lurker. Its massive area-of-effect damage is wonderful against those pesky Terrans building giant balls of marines. The other two races also get their share of new units, but I'm not as well-versed as I used to be to see how they shake up different play styles. That said, it's been fun to tinker around with new unit compositions to see what works in certain situations.

For those who don't like the stressful nature of 1-vs-1 play, Blizzard has added some great modes for those who want to work together. The new Co-op mode has you joining up with another player as you complete missions with different objectives. You can choose from one of the six heroes offered, with each having their own perks and setbacks. As you play the missions, your hero levels up and gains new abilities. It has a very similar feel to the campaign, and these missions are pretty fun to plow through. It's a shame that there are only five missions to play because what's here is a great idea, but I fear that it will grow old quickly.

The Co-op mode's heroes allow for some helpful abilities like this giant Battlecruiser raining down support.

If you want something in between Co-op and 1-vs-1 multiplayer, the new Archon Mode is great fun. It's a standard 1-vs-1 game, but with two players controlling instead of one. It allows two minds to focus on different tasks so that there isn't as much stress on just yourself to get everything done. If you're great at micromanaging units but terrible at keeping up with unit production, just have your friend take care of it. Because the enemy team is under the same circumstances, it can lead to some pretty wild games with action taking place across the map.

The rest of the StarCraft II multiplayer suite is here with the Arcade, team games and replays. With the new additions of Co-op and Archon Mode, the multiplayer offering has never been stronger in StarCraft II's life span. If you didn't like the standard 1-vs-1 game mode before, you didn't have much else to get excited about. Now, there really is something here for everyone and with varying levels of engagement. If I want something more relaxing, I can play some Co-op. If I feel like crushing some dirty Protoss players in high-adrenaline 1-vs-1 play, I can continue to do that, but now with even better game play design than ever before.

Legacy of the Void marks the end of a trilogy that has been near and dear to my heart ever since Wings of Liberty launched five years ago. It's great to see that Blizzard really pulled out all of the stops with this final entry. The campaign has a few blunders in its dialogue and mission structure, but it is still absolutely a blast to play. After the campaign, there is still a load of diverse multiplayer content for players to enjoy as well. This package just has everything. I may have lost interest in StarCraft II a couple of years ago, but Legacy of the Void has pulled me right back in like a Protoss Mothership's Vortex.

StarCraft II: Legacy of the Void is available for Windows PC and Mac formats.

Main:
  • Clear the Landing Zone
  • Destroy the Xel'Naga Vault

Bonus:

  • Rescue Protoss Prisoners (4)
125000
4 Protoss
None

Maw of the Void can be played right after completing Supernova. With the help of Valerian Mengsk, the final piece of the artifact has been located on a derelict Xel'Naga ship. Unfortunately, the Tal'Darim Protoss are also there, and are protecting it, along with Rip-Field Generators that can disintegrate anything that goes inside the Rip-Field.

  • 2Primary Objectives
    • 2.1Guide

Notes[edit]

You can build Battlecruisers starting from this mission.

Primary Objectives[edit]

  • Clear the Landing Zone
  • Destroy the Xel'Naga vault

Guide[edit]

The Rip-Field Generators are your main obstacle from taking the artifact. They slowly deal damage to anything that's inside their area of effect. Protoss are not affected as their shields protect them, and the only Terran units that can survive long enough to destroy the generators are Battlecruisers. Because of that, they'll be your main attack force.

You start the mission with three Battlecruisers and you must clear a Landing Zone for your base to be able to land. There are several Stalkers there guarding the Rip-Field Generator and you shouldn't have problems taking them out. The Battlecruisers are slowly losing health points when they are inside a Rip-Field, so quickly kill the Generator.

After your base has landed, start adding a Tech Lab to the Starport so you can start building more Battlecruisers. Eventually, a Viking would also help as it'll be very helpful to grab the resources containers all around the map. Just make sure not to go inside a Rip-Field with a Viking, as it would die immediately.

The Protoss will be attacking your starting island after a few minutes. They'll drop Archons, Stalkers, Zealots and Immortals using Warp Prisms, so be ready to kill them with your Battlecruisers. In your free time, kill the rest of the Protoss forces on your island so you can quickly take the resources containers there as they'll help a lot at the beginning. Consider adding a second Starport if you don't have the Tech Reactor Research. You'll have enough resources to support building two BCs at a time.

Once You have about 6 or 7 Battlecruisers, you can start moving out to the next Rip-Field Generator. Use the Yamato Cannon of your BCs to destroy the Photon Cannons and quickly destroy the Generator. You can take the base here as it has much more minerals than your original base, and at this point it probably is mined out anyway.

From there, just keep producing Battlecruisers and repair them when they take damage, you can also upgrade their weapons and armor, take the resources scattered around the map with a Viking, and free the imprisoned Dark Templars as they can be helpful to kill some enemy Stalkers while your BCs are under repair. Remember, Protoss units are unaffected by the Rip-Field while they still have shields. The enemy has some Cannons so be careful not to be seen by them with your DTs and you should be able to do some damage. Most of the Generators are not reachable by melee units, so the Dark Templars won't be able to kill those, focus on killing enemy units and unprotected buildings.

When you get closer to the Xel'Naga Vault, a Mothership will warp in. It's troublesome because unlike its Multiplayer counterpart, this Mothership still has its teleportation ability. You can avoid it completely by destroying the Xel'Naga vault before it gets to you, or you can take it out by focus firing it down with a ton of Yamatos. You'll need to do this multiple times though, as the Mothership will use Vortex on your Battlecruisers, and it will teleport back a few times.

Once you're at the Xel'Naga Vault, you can just focus it with your Battlecruisers. It doesn't have a lot of health points and the mission ends right after it is destroyed, so if you want to finish it quickly, just kill it without being afraid of losing a Battlecruiser or two. Even if you don't kill the powerful Mothership, it shouldn't be a problem.

Mercenaries[edit]

Air units are the main focus of this mission and as your Starport(s) are busy building Battlecruisers, putting any surplus money in Mercenary Vikings or Banshees is a pretty good investment. With proper repairs they will never die, the Banshees are great for defending your base or freeing the DTs and the Vikings can help out killing the Mothership.

Cheap Strategy for Destroying the Mothership[edit]

Assuming you've cleared out most of the Rip-Field generators, you can easily destroy the Mothership when it patrols into an open area (no Rip-Field) with cloaked Wraiths. This is probably one of the few missions where Wraiths are useful, so 10 Vikings and 8-10 Wraiths in addition to your main Battlecruiser (and Science Vessel) fleet is not a bad idea. Just leave your Wraiths and Viking groups behind your defending/resting Battlecruisers and Science Vessels, and move them forward to reinforce when needed. You can also send the Wraiths up ahead to intercept any Carriers and Void Rays the enemy send towards you and then just use their high mobility to pull back towards the Vikings and Battlecruisers if needed.

When you are ready to deal with the Mothership, make sure you destroyed most of their Stargate production and there are no Observers around (on Hard there will be at least one, and on Brutal, it appears the enemy will continuously produce them if they are destroyed, but there won't be more than one present at a time). Send 8-10 Wraiths to attack the Mothership whiled cloaked and there is nothing it can do. Any units it mass recalls to it will also be destroyed by the cloaked Wraiths, making it ridiculously easy to deal with, without the hassle of micro-ing Vikings and Battlecruisers to avoid its Vortex or worry about it warping in reinforcements.

Starcraft Into The Void Walkthrough

Other Considerations[edit]

The starting base can be defended with a single bunker (War Pigs + 1 Marauder) on top of the entrance ramp, with 2 Siege Tanks or Siege Breakers on Hard and Brutal mode. Additional defenses aren't really necessary and will just be a drain on the limited resources available. There isn't really any point to building an army or upgrading land units, especially since there is only so much Vespene Gas on the map. Most incoming enemy attacks should just be intercepted on their way to your base with your fleet (consisting of 10-16 Battlecruisers, divided into 2 groups, one attacking, and the other resting/defending/repairing), stationed in front of your expansion (middle of map). Science Vessels will help greatly as it will allow for repairs without mineral/gas expenditure. Knocking out enemy Pylons powering production structures quickly will save you a lot of trouble as the enemy will send relatively large groups of units at you, including up to 5 Carriers at once.

Sidequests[edit]

  • Rescue Protoss Prisoners - 4 Protoss Research Points
There are 4 prisons on the map, each of them with 3 Dark Templars imprisoned. When you destroy a prison, the DTs become yours. Don't worry about sending a Medivac to any of the islands - a bridge will form when their prison is destroyed. This isn't hard as they are almost on the way to the Xel'Naga vault, so just destroy them as you destroy the enemy Protoss forces and this objective will be completed.

Achievements[edit]

Complete all mission objectives in 'Maw of the Void' mission.15
Destroy all Rip-Field Generators in the 'Maw of the Void' mission on Normal difficulty.10
This shouldn't be too hard, as you want to destroy most of the Rip-Field Generators anyway. The hardest one to destroy will be the one at the far side of the map, but you can do it just by sneaking along the sides of the map.
Complete the 'Maw of the Void' mission without losing a unit inside the Rip-Field on Hard difficulty.10
Take out all the Rip-field Generators and try to fight the Protoss air units outside of the fields. Science Vessels and Battlecruisers are the best combo.
Brutal Guide

Maximized[edit]

If you avoid this mission for as long as possible, you can play 22 missions before heading to the Sigma Quadrant. You should have earned up to 2,115,000 credits and both Protoss and Zerg research should be completed.

The following units can be used in this mission:Marine, Medic, Firebat, Marauder, Reaper, Hellion, Vulture, Goliath, Diamondback, Siege Tank, Medivac, Wraith, Viking, Banshee, Battlecruiser, Ghost or Spectre, Thor

Campaign: Wings of Liberty
Campaign
Mar Sara
Colonist
Artifact
Covert
  • Breakout or Ghost of a Chance
Rebellion
Prophecy
Final
  • Belly of the Beast or Shatter the Sky
Base
Infantry
Vehicles
Starships
Dominion
Heroes
Machines




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